

- #MASTERS SERVER CANNOT BE REACHED ASSAULTCUBE HOW TO#
- #MASTERS SERVER CANNOT BE REACHED ASSAULTCUBE WINDOWS#
If you do not know your computer's internal target address, on a windows computer you can open a command prompt and type in ipconfig to retrieve your value. "My AC server"), the used protocol (here: UDP), the ports to forward at the router (by default 28763-28764), the target machine (its internal IP) and the ports on which the router ports have to be forwarded (by default 28763-28764 also). This entry should have a description (e.g.

The User Datagram Protocol is used for sending and receiving game data and for pinging a server (and not the TCP/IP). Once the settings for port forwarding in the own router configuration menu have been found, the next step is to add a new entry for UDP transport. It might be useful to look at where several models and their menus are described but for the most part, look for either Firewall settings or Advanced settings or something that says Port forwarding and if you must continue to look for an add applications tab.
#MASTERS SERVER CANNOT BE REACHED ASSAULTCUBE HOW TO#
Because the router configuration menus differ from model to model, it is impossible to give detailed step-by-step-help here on how to port forward. Most of the time this ip when entered in a web browser will take you to your router's configuration wizard. If you want to get your router's gateway ip on a windows computer, open a command prompt, type in ipconfig, then hit enter. fritz.box for all routers of the Fritz!-corporation) in a normal web browser. 192.168.1.1) or by using a factory defined domain name (e.g. The next step is to get into the router configuration which is accessible in the most cases by entering the router's IP address (Gateway) (ex. The second port number on which additional information will be interchanged, which is the first port +1.Įxample of a portfoward setup for two AssaultCube servers.The first port number on which game data will be interchanged,.This is not the external IP address, which you are getting from your internet service provider! It's the IP address of the particular computer in the LAN (given via DHCP by the router or manually set to a static IP address by the user). The internal IP-address of the machine on which the server is running.To forward a port you have to find out three things: This is absolutely necessary if you are planning to run multiple servers on one or different machines where each server has a different port. To solve this you have to tell the router which ports have to be open and to which ports on which local client computer it has reroute the incoming data (of course this depends to the outgoing data also). If so, then this shows that the basic server settings might be correct, but the server itself is bound to the LAN. The new server is probably accessible from your own client with the menu option "Join a LAN server". Without access to the Master Server the new server won't appear in the serverlist at any client, because this list is just another interpretation of the Master Server's content. As a result, the server isn't able to register to the Master Server, which looks like this: The router normally has no idea which (incoming) data from the WAN has to pass to which local computer. Many people who try to make their own server do not know or have forgotten that their Local Area Network (LAN), which is established between the user's computer and the router, is working like a sandbox. However, this is probably the most overlooked problem when creating (or better, registering) a server. At first glance it sounds totally easy and logical: Every AssaultCube server needs access to the World Area Network (WAN) to be able to communicate with the masterserver and other AssaultCube clients.
